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Overview
As part of the course, each student will make a brief (five minute)
technical presentation on some subject related to computer graphics. Some
possible subjects are:
- A graphics rendering algorithm.
- A hardware component of a graphics system.
- A programming technique found useful in the lab.
- An interesting application of computer graphics.
This list is meant to stimulate ideas, not to limit the range of topics.
Guidelines
- Presentations will be scheduled at the beginning of the class period.
Therefore, both presenters and other class members must be prompt.
- Presentations are limited to five minutes in duration. Presenters
exceeding this limit risk being unceremoniously cut off. A short
period for questions and comments from class members will be provided
and is not included in the five minute limit. The duration of this
period is at the instructor's discretion.
- The presenter should arrange for any necessary audio-visual equipment.
The instructor will consult on this process if requested.
- Grading will be based on content, clarity, relation of topic to computer
graphics, appropriate use of audio-visual equipment, ability to answer
questions, and remaining within the time constraints.
- You should take this assignment seriously as it accounts for 10% of
your quarter grade. Students who do not devote adequate time to
researching and preparing their presentation should expect to receive
a poor grade.
The schedule of presenters is as follows:
| Date |
Speaker 1 |
Speaker 2 |
| Monday, 10/15 |
|
|
| Tuesday, 10/16 |
Matt Betz -- OpenGL |
Ed Mancebo -- Morphing |
| Thursday, 10/18 |
Jeff Papendorf -- Computer animation |
Brad Becker -- Bitmapped/outline fonts |
| Monday, 10/22 |
Zach Nemitz -- High Gain Emissive Displays |
Corey Poquette -- CG in film |
| Tuesday, 10/23 |
Steve Nolte -- QSplat |
Bob Cirilli -- OCR text scanning |
| Thursday, 10/25 |
Kyle Jefcik -- Digital cameras |
Bryan DeMaster -- Texture synthesis |
| Monday, 10/29 |
Chris Ray -- 2 step line algo. |
Jeremy Hector -- Simulated smoke |
| Tuesday, 10/30 |
Ben Hanka -- Hardware anti-aliasing |
Erick Cobb -- Texture mapping |
| Thursday, 11/1 |
Ray Durbin -- Illumination |
Greg Salter -- PalmOS graphics |
| Monday, 11/5 |
Ceby John -- CAD |
Eddie Boyer -- DirectX |
| Tuesday, 11/6 |
Andrea Lemkelde -- MRI |
Jason Eggers -- Video Card Buffering |
| Date |
Speaker 1 |
Speaker 2 |
| Monday, 10/15 |
|
|
| Tuesday, 10/16 |
Josh Ehlke -- Cosine Lambertian Shading |
Gabriel Munoz |
| Thursday, 10/18 |
Brian VanHandel -- Random points on a sphere |
John Stamm -- Mode 7 graphics |
| Monday, 10/22 |
William Welbes -- Mandelbrot set |
Joe Swantek -- Computer Graphics in Military |
| Tuesday, 10/23 |
David Knight -- Fractals |
Richard Russo -- Subpixel anti-aliasing |
| Thursday, 10/25 |
Jon Austin -- LCDs |
Kurt Baneck -- Alex Warper |
| Monday, 10/29 |
Matt Trawicki -- Color models |
Jeremy Overesch -- Vertex vs Pixel shading |
| Tuesday, 10/30 |
John Waddle -- Ray tracing |
Dale Held -- Surface mapping |
| Thursday, 11/1 |
Kyle Traum |
Jason Brisch |
| Monday, 11/5 |
|
Jason Coogan -- Chaikin's corner cutting algorithm |
| Tuesday, 11/6 |
Saurabh Modi -- Virtual Reality |
|
|